Some improvements on the simulation were made today,Â making our model look pretty nice. Here’s what’s been done:Â
The inclining surfaces near the borders and corners of the table are now simulated quite nicely. For some reason they apply too great a force to the ball still. Maybe due to the rotational inertia of the ball, which we don’t simulate at present?
The rolling friction on the ball seems pretty accurate now.
A bug was corrected in the rod update function, so the rods don’t move instantaneously anymore.
The most important feature missing in the simulator now is collision detection and the corresponding change in ball velocity. I wonder how we’re gonna do that…